A major milestone is here: the complete Days 0–5 Public Demo is officially packaged and deployed across five platforms. What started as an intimate contract negotiation in a dawn study now spans five full story days across the gates of Odin Reach, featuring turn-based tactical battles, deep world deductions, and real-time live portrait transformations.
Every morning begins at the Morning Table, where Aimee presents her fourteen bottom lines. As agreements are struck, her appearance shifts live on screen: collar buttons unhook, braids loosen, a pocket watch chain fastens to her vest, and her partner Murash reflects the toll of poison with each passing dusk. Through Kaelan's violet crystal in the private study, players can observe her unobserved moments and piece together clue fragments into deep faction deductions.
The demo is now playable not only as downloadable desktop and mobile packages, but also directly inside any modern web browser as a standalone Web edition, enabling instant play across iPhone, iPad, Android, and Desktop browsers without installation barriers.
Done this week
- Released the Public Demo covering Prologue and Days 0 through 5, featuring the complete morning bargaining table, night settlement reports, and over 60 painted event scenes.
- Shipped the live portrait sublayer overlay engine: collar unbuttoning, braided hair loosening, watch chain adornment, and expressive emotional shifts rendered dynamically.
- Integrated Stone Gate turn-based tactical encounters with non-random telegraphing mechanics and clear danger warnings.
- Built and packaged dedicated releases for major platforms: Windows 64-bit, macOS, Linux 64-bit, Android project, and portable Web bundle.
- Deployed full in-browser Web / PWA editions with persistent local storage and cross-device save export/import string capabilities.
Next week
- Complete plot outline and narrative dialogue for Days 6 and 7 as the expedition reaches the frontier riverbank.
- Paint and integrate new frontier stage backgrounds, monster battlers, and cinematic story illustrations.
- Implement advanced term negotiations and new interactive deduction dossiers for the second settlement.
- Further optimize mobile touch controls and responsive layouts for full-screen PWA gameplay.
Struck from the old plan
- Retired separate platform installer wizards in favor of self-contained portable bundles and one-click in-browser web execution.
- Dropped legacy tile-based exploration maps entirely, standardizing all navigation onto atmospheric painted backdrops and the Odin Reach regional route map.