Aimee Verane in her crimson Gate-warden coat

A dark fantasy story RPG

Aimee’s
Terms

Every line she strikes, she strikes with her own pen.

Play as Kaelan Ashgrove. Place your terms on the table each morning. At night, Aimee decides what a line will cost.

18+ · Mature psychological themes

Days 0–5 Full Public Demo Available
14 Terms Struck lines & live overlays
Platforms PC, Mac, Linux, Android · Playable on iPhone & iPad
60+ Scenes Hand-painted CGs & backgrounds

The premise / 01

The page is hers.

She writes the list. You make the offer. She names the price.

Aimee Verane is a Chapter Gate-warden with a poisoned partner to save. Kaelan needs her at the Gates to honor an ancestral contract with an anonymous patron. Neither gives away their hand easily.

Pressure, Trust and Heat shape the morning table. Every term surrendered leaves a permanent mark upon her character, the route, and the road ahead.

Meet the cast

Core gameplay / 02

Three pillars at the table.

01 / Negotiation

The Morning Table & The 14 Lines

Begin each dawn at the ledger. Bargain through the Three Doors framework and Hot Cards. As terms are struck, Aimee’s portrait shifts in real time: unbuttoned collars, unbraided hair, pocket watch chains, and changing eyes.

02 / Investigation

The Violet Glass & The 4 Deductions

Gaze through the violet crystal in Kaelan’s private study. Discover dozens of interactive environmental clues across three tiers, then connect the evidence at night to resolve deep faction deductions.

03 / Tactical Stakes

Painted Battles & Tangible Stakes

No filler or random encounters. Face bespoke narrative confrontations across the road. Every choice states its danger, consequence, and cost in advance, replacing arbitrary stats with narrative causality.

Weekly Devlog Update

Public Demo (Days 0–5) Release, 14 Terms Engine, and Cross-Platform Web Deployment

2026-11-02

A major milestone is here: the complete Days 0–5 Public Demo is officially packaged and deployed across five platforms.

Read full update

Shipped This Week

  • Released the Public Demo covering Prologue and Days 0 through 5, featuring the complete morning bargaining table, night settlement reports, and over 60 painted event scenes.
  • Shipped the live portrait sublayer overlay engine: collar unbuttoning, braided hair loosening, watch chain adornment, and expressive emotional shifts rendered dynamically.
  • Integrated Stone Gate turn-based tactical encounters with non-random telegraphing mechanics and clear danger warnings.
  • Built and packaged dedicated releases for major platforms: Windows 64-bit, macOS, Linux 64-bit, Android project, and portable Web bundle.
  • Deployed full in-browser Web / PWA editions with persistent local storage and cross-device save export/import string capabilities.

Next Week Preview

  • Complete plot outline and narrative dialogue for Days 6 and 7 as the expedition reaches the frontier riverbank.
  • Paint and integrate new frontier stage backgrounds, monster battlers, and cinematic story illustrations.
  • Implement advanced term negotiations and new interactive deduction dossiers for the second settlement.
  • Further optimize mobile touch controls and responsive layouts for full-screen PWA gameplay.